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Card Name Rarity Image Element Abilities Min Stat Max Stat Turn Cost
Firewall

****

Super Rare

Might - SuperRare - Firewall
Fire

(Heal Self)

Party Attack Up, Critical

Heal

42

Heal

4485

1
Flame On

****

Super Rare

Might - SuperRare - Flame On
Fire

(Melee)

Recoil Self(20% of card damage), Stun

Damage

136

Damage

14525

4
Rocking Roll

****

Super Rare

Might - SuperRare - Rocking Roll
Earth

(Melee)

Stun, Stun Self, Interrupt

Damage

151

Damage

16127

5
Sweet Corn

****

Super Rare

Might - SuperRare - Sweet Corn
Earth

(Flurry Heal Self)

Air Defence Up

Heal

72

Heal

7690

1
Charged Shield

****

Super Rare

Might - SuperRare - Charged Shield
Air

(Shield Self)

Taunting, Return Damage, Accuracy Up

Shield

58

Shield

6193

2
Hammer Of God

****

Super Rare

Might - SuperRare - Hammer Of God
Air

(Ranged)

Splash Damage, Shock, Weaken to Air

Damage

104

Damage

11107

5
Deep Breath

****

Super Rare

Water

(Ranged All)

Chill, Stun

Damage

55

Damage

5874

5
War Axe

***

Rare

Melee 2 CARD HERO WAR AXE
Neutral

(Melee All)

Critical

Damage

67

Damage

3111

5
Interrupt Sword

***

Rare

Melee 2 CARD HERO INTERRUPT SWORD-0
Neutral

(Melee)

Interrupt

Damage

84

Damage

4145

4
Gravy Barrel

***

Rare

Melee 2 CARD HERO GRAVY BARREL
Neutral

(Self Heal)

Attack Up

Heal

43

Heal

2024

1
Barrier Breaker

***

Rare

Melee 2 CARD HERO SHIELD STRIKE
Air

(Melee)

Interrupt

Damage

74

Damage

3603

4
Burning Blade

***

Rare

Melee 2 CARD HERO BURNING BLADE
Fire

(Melee)

Burn, Weaken to Fire

Damage

92

Damage

4104

4
Shocking Sword

***

Rare

Melee 2 CARD HERO SHOCKING SWORD
Air

(Melee)

Shock, Weaken to Air

Damage

91

Damage

4100

4
Chill Blade

***

Rare

Melee 2 CARD HERO CHILL BLADE
Water

(Melee)

Chill, Weaken to Water

Damage

88

Damage

3074

4
Burning Dagger

***

Rare

Melee 2 CARD HERO BURNING DAGGER
Fire

(Melee)

Burn, Weaken to Fire

Damage

45

Damage

2171

2
Bleeding Dagger

***

Rare

Melee 2 CARD HERO BLEEDING DAGGER
Neutral

(Melee)

Bleed, Critical

Damage

15

Damage

593

1
Power Shield

***

Rare

Melee 2 CARD HERO POWER SHIELD
Neutral

(Shield Self)

Speed Up

Shield

36

Shield

1825

1
Wounding Dagger

**

Uncommon

Melee 1 CARD HERO WOUNDING DAGGER
Neutral

(Melee)

Bleed

Damage

16

Damage

266

1
Spikey Shield

**

Uncommon

Melee 1 CARD HERO SPIKEY SHIELD
Neutral

(Shield Self)

Return Damage, Critical

Shield

58

Shield

856

2
Impeding Sword

**

Uncommon

Melee 1 CARD HERO IMPEDING SWORD
Neutral

(Melee)

Interrupt

Damage

82

Damage

1369

4
Healing Water

**

Uncommon

Melee 1 CARD HERO HEALING WATER
Water

(Heal Self)

Cures Cards of Burn, Cures Target of Burn, Critical

Heal

65

Heal

1021

2
Hasty Hawk

**

Uncommon

Melee 1 CARD HERO HASTY HAWK
Neutral

(Ranged)

Speed Up

Damage

52

Damage

900

3
Gravy Flagon

**

Uncommon

Melee 1 CARD HERO GRAVY FLAGON
Neutral

(Heal Self)

Attack Up

Heal

38

Heal

602

1
Flaming Shield

**

Uncommon

Melee 1 CARD HERO FLAMING SHIELD
Fire

(Shield Self)

Critical

Shield

75

Shield

1172

2
Explosive Sack

**

Uncommon

Melee 1 CARD HERO EXPLOSIVE SACK
Neutral

(Ranged)

Splash Damage, Critical

Damage

40

Damage

635

3
Ember Dagger

**

Uncommon

Melee 1 CARD HERO EMBER DAGGER
Fire

(Melee)

Burn

Damage

38

Damage

634

2
Drizzle Dagger

**

Uncommon

Melee 1 CARD HERO DRIZZLE DAGGER
Water

(Melee)

Weaken to Water

Damage

39

Damage

651

2
Cold Blade

**

Uncommon

Melee 1 CARD HERO COLD BLADE
Water

(Melee)

Chill

Damage

85

Damage

1034

4
Clear Head

**

Uncommon

Melee 1 CARD HERO CLEAR HEAD
Air

(Heal Self)

Cures Cards of Confuse, Cures Target of Confuse, Critical

Heal

65

Heal

1021

2
Charged Sword

**

Uncommon

Melee 1 CARD HERO CHARGED SWORD
Air

(Melee)

Shock

Damage

88

Damage

1517

4
Daze Boulder

**

Uncommon

Melee 1 CARD HERO BOULDER
Neutral

(Ranged)

Stun

Damage

48

Damage

801

3
Battle Axe

**

Uncommon

Melee 1 CARD HERO BATTLE AXE
Neutral

(Melee All)

Critical

Damage

59

Damage

921

5
Wooden Shield

*

Common

Melee 0 CARD HERO WOODEN SHIELD
Neutral

(Shield Self)

Critical

Shield

29

Shield

120

1
Dripping Dagger

*

Common

Melee 0 CARD HERO WATER DAGGER
Water

(Melee)

Weaken to Water

Damage

36

Damage

158

2
Speedy Hatchet

*

Common

Melee 0 CARD HERO SPEEDY HATCHET
Neutral

(Ranged)

Speed Up

Damage

48

Damage

217

3
Sparkling Blade

*

Common

Melee 0 CARD HERO SPARKING BLADE
Air

(Melee)

Shock

Damage

82

Damage

371

4
Smoking Dagger

*

Common

Melee 0 CARD HERO SMOKING DAGGER
Fire

(Melee)

Burn

Damage

35

Damage

154

2
Startling Rock

*

Common

Melee 0 CARD HERO ROCK
Neutral

(Ranged)

Stun

Damage

50

Damage

218

3
Gravy Bottle

*

Common

Melee 0 CARD HERO GRAVY BOTTLE
Neutral

(Heal Self)

Critical

Heal

35

Heal

145

1
Flaming Axe

*

Common

Melee 0 CARD HERO FLAMING AXE
Fire

(Melee All)

Critical

Damage

60

Damage

235

5
Explosive Bag

*

Common

Melee 0 CARD HERO EXPLOSIVE BAG
Neutral

(Ranged)

Splash Damage, Critical

Damage

37

Damage

155

3
Cutting Dagger

*

Common

Melee 0 CARD HERO CUTTING DAGGER
Neutral

(Melee)

Bleed

Damage

15

Damage

64

1
Cool Blade

*

Common

Melee 0 CARD HERO COOL BLADE
Water

(Melee)

Chill

Damage

85

Damage

263

4
Blunt Sword

*

Common

Melee 0 CARD HERO BLUNT SWORD
Neutral

(Melee)

Interrupt

Damage

76

Damage

334

4
Wind Dagger

*

Common

Melee 0 CARD HERO AIR DAGGER-0
Air

(Melee)

Weaken to Air

Damage

36

Damage

158

2

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