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Card Name Rarity Image Element Abilities Min Stat Max Stat Turn Cost
Fuming Bunny

****

Super Rare

Magic - SuperRare - Fuming Bunny
Fire

(Magic)

Burn, Weaken to Fire

Damage

19

Damage

2029

1
Storm's End

****

Super Rare

Magic - SuperRare - Storm's End
Earth

(Heal)

Cures Target & Cards of Shock, Cures Target of Storm, Critical

Heal

44

Heal

4698

1
Vine Wrap

****

Super Rare

Magic - SuperRare - Vine Wrap
Earth

(Magic)

Sap, Weaken to Earth

Damage

35

Damage

3737

2
Night Cap

****

Super Rare

Magic - SuperRare - Night Cap
Spirit

(Regenerate)

Sleep, Water Defence Up

Heal

78

Heal

8330

1
Nightmare

****

Super Rare

Magic - SuperRare - Nightmare
Spirit

(Melee)

Sleep, Weaken to Spirit

Damage

96

Damage

10253

4
Snake Charmer

****

Super Rare

Magic - SuperRare - Snake Charmer
Spirit

(Melee All)

Charming, Stun

Damage

42

Damage

4485

3
Meditation

****

Super Rare

Magic - SuperRare - Meditation
Water

(Regenerate Self)

Slow, Critical

Heal

162

Heal

17302

1
Channeling Chi

****

Super Rare

Magic - SuperRare - Channeling Chi
Water

(Magic)

Weaken to Spirit, Accuracy Up

Damage

39

Damage

4164

2
Rejuvenate All

****

Super Rare

Magic - SuperRare - Rejuvenate All
Neutral

(Heal All)

Max HP Up, Defence Up

Heal

32

Heal

3417

1
Sleeping Sceptre

***

Rare

Magic - Rare - Sleeping Sceptre
Neutral

(Melee)

Sleep, Slow Down

Damage

49

Damage

2417

3
Tidal Kick

***

Rare

Magic - Rare - Tidal Kick
Water

(Melee)

Stun, Weaken to Water

Damage

88

Damage

4342

4
Poison Cloud

***

Rare

Earth

(Magic All)

Poison, Weaken to Earth

Damage

50

Damage

2467

4
Party Bubble

***

Rare

Neutral

(Shield All)

Attack Up

Shield

23

Shield

1134

1
Life Leecher

***

Rare

Magic 2 CARD HERO LEECH MIN
Spirit

(Leech)

Bleed

Damage

53

Damage

2614

3
Epicentre

***

Rare

Magic 2 CARD HERO EPICENTRE MIN
Neutral

(Magic All)

Interrupt

Damage

50

Damage

2467

4
Confuse Cloud

***

Rare

Magic 2 CARD HERO CONFUSE CLOUD
Spirit

(Magic All)

Confuse, Weaken to Spirit

Damage

53

Damage

2614

4
Chill Stones

***

Rare

Water

(Magic All)

Chill, Weaken to Water

Damage

37

Damage

1825

4
Burning Missile

***

Rare

Fire

(Magic)

Burn, Weaken to Fire

Damage

58

Damage

2862

3
Stunning Staff

***

Rare

Magic 2 CARD HERO BONK HARDER MIN
Neutral

(Melee)

Stun, Interrupt

Damage

34

Damage

1677

2
Blinding Spirit

***

Rare

Magic 2 CARD HERO BLINDING LIGHT
Spirit

(Magic)

Accuracy Down, Interrupt

Damage

35

Damage

1726

2
Arcane Missile

***

Rare

Magic 2 CARD HERO MAGICAL MISSILE
Neutral

(Magic)

Interrupt

Damage

18

Damage

888

1
Drop Shield

***

Rare

Magic 2 CARD HERO BIG BUBBLE
Neutral

(Shield)

Critical

Shield

40

Shield

1973

1
Healing Soul

***

Rare

Magic 2 CARD HERO BIG HEAL
Neutral

(Heal)

Critical

Heal

50

Heal

2467

1
Stunning Earth

***

Rare

Earth

(Melee)

Stun, Interrupt

Damage

61

Damage

3009

3
Blinding Flame

***

Rare

Fire

(Melee)

Accuracy Down, Interrupt

Damage

58

Damage

2862

3
Arcane Grenade

***

Rare

Neutral

(Magic)

Splash Damage, Critical

Damage

43

Damage

2121

3
Chill Grenade

***

Rare

Water

(Magic)

Splash Damage, Chill, Critical

Damage

29

Damage

1431

3
Cloak Party

***

Rare

Spirit

(Heal All)

Evade, Critical

Heal

46

Heal

2270

2
Burning Blast

***

Rare

Fire

(Magic All)

Burn, Interrupt

Damage

50

Damage

2467

4
Cold Breeze

**

Uncommon

Magic 1 CARD HERO COLD BREEZE MIN
Water

(Magic All)

Chill

Damage

51

Damage

611

4
Bemuse Haze

**

Uncommon

Magic 1 CARD HERO BEMUSE HAZE MIN
Spirit

(Magic All)

Confuse

Damage

52

Damage

868

4
Septic Haze

**

Uncommon

Earth

(Magic All)

Poison

Damage

55

Damage

870

4
Ember Blast

**

Uncommon

Magic 1 CARD HERO EMBER BLAST MIN
Fire

(Magic All)

Burn

Damage

53

Damage

884

4
Multi-Missile

**

Uncommon

Magic 1 CARD HERO MULTI MISSILE MIN
Neutral

(Magic All)

Interrupt

Damage

34

Damage

567

3
Magic Shell

**

Uncommon

Magic 1 CARD HERO MAGIC SHELL MIN
Neutral

(Magic)

Splash Damage, Critical

Damage

40

Damage

464

3
Dazed Staff

**

Uncommon

Magic 1 CARD HERO BONK HARD MIN
Neutral

(Melee)

Stun

Damage

33

Damage

551

2
Shadow Missile

**

Uncommon

Magic 1 CARD HERO SHADOW MISSILE MIN
Spirit

(Magic)

Weaken to Spirit

Damage

39

Damage

651

2
Unruly Rocket

**

Uncommon

Magic 1 CARD HERO UNRULY ROCKET MIN
Neutral

(Magic)

Chance to Miss, Interrupt

Damage

18

Damage

PH#

1
Water Shield

**

Uncommon

Magic 1 CARD HERO WATER SHIELD MIN
Water

(Shield)

Critical

Shield

92

Shield

1439

2
Flaming Protect

**

Uncommon

Magic 1 CARD HERO FLAMING PROTECT MIN
Fire

(Shield)

Critical

Shield

92

Shield

1439

2
Mystic Shield

**

Uncommon

Magic 1 CARD HERO MYSTIC SHIELD MIN
Spirit

(Shield)

Critical

Shield

41

Shield

652

1
Earthen Remedy

**

Uncommon

Magic 1 CARD HERO EARTHEN REMEDY MIN
Earth

(Heal)

Cures Cards of Poison, Cures Target of Poison, Critical

Heal

79

Heal

1238

2
Regen

**

Uncommon

Magic 1 CARD HERO REGEN MIN
Neutral

(Regenerate)

Critical

Heal

130

Heal

2042

2
Heal Party

**

Uncommon

Magic 1 CARD HERO HEAL PARTY MIN
Neutral

(Heal All)

Critical

Heal

28

Heal

434

1
Baffling Mist

*

Common

Magic 0 CARD HERO DAZE MIST MIN
Spirit

(Magic All)

Confuse

Damage

48

Damage

211

4
Noxious Mist

*

Common

Magic 0 CARD HERO NOXIOUS MIST MIN
Earth

(Magic All)

Poison

Damage

51

Damage

213

4
Magic Grenade

*

Common

Magic 0 CARD HERO MAGIC GRENADE MIN
Neutral

(Magic)

Splash Damage, Critical

Damage

37

Damage

155

3
Glowing Staff

*

Common

Magic 0 CARD HERO GLOWING STAFF MIN
Neutral

(Melee)

Accuracy Down

Damage

47

Damage

205

3
Time Control

*

Common

Magic 0 CARD HERO TIME CONTROL MIN
Neutral

(Melee)

Slow

Damage

49

Damage

207

3
Startling Heat

*

Common

Magic 0 CARD HERO HOT BONK MIN
Fire

(Melee)

Stun

Damage

55

Damage

240

3
Startle Staff

*

Common

Magic 0 CARD HERO BONK MIN
Neutral

(Melee)

Stun

Damage

31

Damage

136

2
Drippy Missile

*

Common

Magic 0 CARD HERO WATER MISSILE MIN
Water

(Magic)

Weaken to Water

Damage

36

Damage

158

2
Cool Missile

*

Common

Magic 0 CARD HERO COOL MISSILE MIN
Water

(Magic)

Chill

Damage

24

Damage

104

2
Shade Missile

*

Common

Magic 0 CARD HERO SPIRIT MISSILE MIN
Spirit

(Magic)

Weaken to Spirit

Damage

36

Damage

158

2
Grounded Missile

*

Common

Magic 0 CARD HERO EARTH MISSILE MIN
Earth

(Magic)

Weaken to Earth

Damage

36

Damage

158

2
Smoking Missile

*

Common

Magic 0 CARD HERO SMOKING MISSILE MIN
Fire

(Magic)

Burn

Damage

35

Damage

154

2
Magic Missile

*

Common

Magic 0 CARD HERO MAGIC MISSILE MIN
Neutral

(Magic)

Interrupt

Damage

15

Damage

64

1
Misguided Rocket

*

Common

Magic 0 CARD HERO MISGUIDED MISSILE MIN
Neutral

(Magic)

Chance to Miss, Interrupt

Damage

19

Damage

82

1
Bubble Shield

*

Common

Magic 0 CARD HERO BUBBLE SHIELD MIN
Neutral

(Shield)

Critical

Shield

35

Shield

145

1
Healing Spell

*

Common

Magic 0 CARD HERO SMALL HEAL MIN
Neutral

(Heal)

Critical

Heal

43

Heal

178

1

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