Status effects have two main variants, one which affects only one card, and one which affects the character, i.e., slow has a variant which increase the cast turn on 1 card and another which increase the turns on all cards including the one being cast. It is also notable that applying a status of the same type to a character always replaces the previous status, with the exception of some hero abilities, i.e., burn damage from Burning Missile will be replaced by burn from a perked smoking missile even though it has less damage and duration.
Ability Name | Icon | Description | Examples |
---|---|---|---|
Accuracy Down | The target's accuracy will be reduced by a percentage. | Blinding Spirit | |
Accuracy Up | The target's accuracy will be increased by a percentage. | Channeling Chi | |
Area of Effect (to Enemy) | Targets all enemies. | War Axe | |
Area of Effect (to Heroes) | Targets all allies. | Heal Party | |
Attack Down | The attack of the target will be decreased by a percentage. | ||
Attack Up | The attack of the target will be increased by a percentage. | Safeguard | |
Awaken | Awakens a Sleeping Hero. | Smelling Salts | |
Bleed | Deals an increasing 60% of the card's damage over the Bleed's duration. | Bleeding Dagger | |
Break | Ends health regeneration on the target. | Heart Breaker | |
Burn | Deals a decreasing 60% of the card's damage over the Burn's duration. Fire targets can only be affected if they were weakened to Fire when Burn was applied. | Burning Missile | |
Charm | The caster will Taunt and leave the enemy with an Attack Down of 25%. | Snake Charmer | |
Chill | The target will be slowed by +1 turn. Fire attacks against the target will Defrost them, removing the Chill effect. Water targets can only be affected if they were weakened to Water when Chill was applied. | Chill Club | |
Confuse | The target's accuracy will be lowered by 20%. Spirit targets can only be affected if they were weakened to Spirit when Confuse was applied. | Confuse Grenade | |
Counter | Will deal a set amount of damage to any enemy that melee attacks the target while this effect is active. | Impale Shield | |
Critical | Adds an additional 50% to the card's value. | Storm's End | |
Crush | The attack will deal double damage to shields. | Barrier Crusher | |
Cure All | Cures the target of ALL negative status effects. | Candy Cauldron | |
Cure Burn | Cures the target of Burn. | ||
Cure Chill | Cures the target of Chill. | ||
Cure Confuse | Cures the target of Confuse. | Cleansing Chalice | |
Cure Poison | Cures the target of Poison. | Healing Oils | |
Cure Shock | Cures the target of Shock. | Storm's End | |
Darken (Weaken to Spirit) | Decreases the target's defence to the next Spirit attack by 50%. This stacks additively with the target's natural weakness. | Nightmare | |
Defence Down | The defence of the target will be decreased by a percentage. | Krell's Haunt Trait | |
Defence Up | The defence of the target will be increased by a percentage. | Rejuvenate All | |
Evade | The target has a 50% chance to evade incoming attacks. | Out Of Sight | |
Flurry | Casts multiple attacks at the target, each with a chance to miss. | Fiery Stars | |
Freeze (Card Only) | Prevents the target card from being used. | ||
Haste | The target will have their cards sped up by 1 turn. Haste usually only lasts for one card play, but there are exceptions such as Bree's Remedy Rush trait which will speed up for a 5 turn duration but will only affect the four cards that were in her and her partner's hand when used. | Speed Of Light | |
Immunity to Bleed | Immune to Bleed effect for N turns | The Scabber | |
Immunity to Burn | Immune to Burn effect for N turns | Avalanche | |
Immunity to Charm | Immune to Charm effect for N turns | ||
Immunity to Confuse | Immune to Confuse effect for N turns | Cleansing Chalice | |
Immunity to Poison | Immune to Poison effect for N turns | ||
Immunity to Shock | Immune to Shock effect for N turns | Faraday Amulet | |
Immunity to Stun | Immune to Stun effect for N turns | Furious Fist | |
Interrupt | Delay the target's attack by 1 turn. Interrupt's effect cannot exceed the card's original turn count. | Interrupt Arrow | |
Leech | Heals the user for the amount of damage dealt immediately. | Life Leecher | |
Luck Down | Prevents cards to be perked for N turns. | Hard Luck | |
Luck Up | Cards are always perked for N turns. | Grog Bottle | |
Max Health Down | The maximum health of the target will be decreased by the given number or percentage. | Krell's Wrath Passive ability | |
Max Health Up | The maximum health of the target will be increased by the given number or percentage. | Rejuvenate All | |
Oil (Weaken to Fire) | Decreases the target's defence to the next Fire attack by 50%. This stacks additively with the target's natural weakness. | Oil Dart | |
Pierce | The attack will bypass shields to deal health damage to the target. | Piercing Spear | |
Poison | Deals a flat 60% of the card's damage over the Poison's duration. Earth targets can only be affected if they were weakened to Earth when Poison was applied. | Poison Grenade | |
Random Target | The attack will pick an enemy at random if there's more than one target. | Channeling Chi | |
Recoil | The attacker will also deal a percentage of the card's damage to himself when attacking the target. | Flame On | |
Regen | Heal the target over time at the end of turns. | Meditation | |
Reset | Reset the target's turn count on the current card. | Thrudd's Hippy Shake Trait | |
Sap | Heals the user and damages the enemy for 100% of the cards damage over the duration. | Vine Wrap | |
Shock | Deals a flat 60% of the card's damage at the end of the turn for the duration. Air targets can only be affected if they were weakened to Air when Storm was applied. | Hammer Of God | |
Sleep | Puts a target to sleep and delays their actions for the duration, but will be awoken if attacked. | Sleeping Sceptre | |
Slow | Increases the turn count of the target's cards by 1. | Time Control | |
Speed Up | Reduces the card's turn cost by 1. | Hasty Arrow | |
Splash Damage | Deals 100% damage to the primary target and 50% damage to enemies adjacent to it. | Magic Grenade | |
Storm (Weaken to Air) | Decreases the target's defence to the next Air attack by 50%. This stacks additively with the target's natural weakness. | Gale Dart | |
Stun | Gives the target a 20% chance to have their attacks misfire. | Stunning Staff | |
Taunt | Changes and limits the enemy's target to the user. | Magnet Shield | |
Terra (Weaken to Earth) | Decreases the target's defence to the next Earth attack by 50%. This stacks additively with the target's natural weakness. | Grounded Missile | |
Warp | Each of the target's cards will speed up or slow down one turn. | Warped Seeds | |
Wet (Weaken to Water) | Decreases the target's defence to the next Water attack by 50%. This stacks additively with the target's natural weakness. | Drizzle Dagger |